Shanty-callers use ribald song and catchy melodies to motivate themselves and their allies, coordinating movements and keeping spirits high while completing difficult tasks.
Dramatic Flourish
Dramatic Flourish
Inspiring Presence
Inspiring Presence
Firm Footing
0/5
Firm Footing
One With the Sea
0/5
One With the Sea
Motivating Melody
0/1
Motivating Song
Resonant Song
Resonant Song
Stormy Seas
0/3
Stormy Seas
Enheartening Songs
0/5
Enheartening Songs
The West Wind
The West Wind
Cleansing Salts
0/2
Cleansing Salts
Shrug Aside Blows
0/3
Shrug Aside Blows
Light of Spirit
0/4
Light of Spirit
Defensive Posture
Defensive Posture
The South Wind
0/3
The South Wind
The Frigid North Wind
0/3
The Frigid North Wind
Keen Sight
0/3
Keen Sight
Buoying Winds
Buoying Winds
Relaxing Wind
0/5
Relaxing Wind
Steady Winds
0/4
Steady Winds
Banners of War
Call the Banners of War
Bloodied Foes
0/1
Marked Foes
Known by Heart
0/4
Known by Heart
The Breaking of Thangorodrim
The Breaking of Thangorodrim
Guided by the Stars
0/1
Guided by the Stars
Booming Voice
0/1
Booming VoiceDuellists are masters of single combat, relying on sword-play and footwork to face down their enemies head on.
Feint
Feint
Cut-over
Cut-over
Lean Forward
0/5
Lean Forward
Deep Punctures
0/3
Deep Punctures
Sharpened Blades
0/5
Sharpened Blades
A Duellist's Honour
0/5
A Duellist's Honour
Check-step
Check-step
Tempered Steel
0/5
Tempered Steel
Salt-sea Blade
0/1
Salt-sea Blade
Relentless Advance
Relentless Advance
Dodge
0/1
Dodge
A Step Back
0/3
A Step Back
Attacker's Advantage
0/1
Attacker's Advantage
Slashing Blade
0/3
Slashing Blade
Between the Links
Between the Links
Balanced Techniques
0/5
Balanced Techniques
The Biting North Wind
0/3
The Biting North Wind
Follow-through
Follow-through
Salted Wounds
0/2
Salted Wounds
Compound Attack
0/3
Lightweight Blade
Lightweight Blade
Conclusive Strike
0/3
Conclusive Strike
Test Defences
0/3
Test Defences
Flèche
Flèche
Double-time
0/1
Double-time
Confident Lunges
0/1
Confident LungesRovers embrace the travelling lifestyle of a Mariner, exploring distant lands and collecting rare materials and strange baubles. In a pinch, they are also capable of turning these odds and ends into devices for confounding and weakening their foes.
Aggressive Strike becomes Debilitating Strike
Draining Strike
Draining Strike
Thrum of the Sea
Thrum of the Sea
Caustic Brew
Caustic Brew
Entangling Lines
0/1
Throw Bolas
Natural Explorer
0/5
Natural Explorer
Shocking Counterattack
0/3
Shocking Counterattack
Spitting Spirits
0/3
Breath of Fire
Extended Stupor
Extended Stupor
Rare Ingredients
0/3
Rare Ingredients
Ragged Knife
0/1
Ragged Knife
Encouraging Presence
0/5
Encouraging Presence
Fighting Smarter
0/4
Fighting Smarter
Explosive Lunge
Explosive Lunge
Dense Padding
0/4
Dense Padding
The Bitter North Wind
0/4
The Bitter North Wind
Pitch Pot
Pitch Pot
Many Hands
0/3
Many Hands
Strong Arms
0/3
Strong Arms
Rare Herbs
Rare Herbs
Intimidating Challenge
0/1
Intimidating Challenge
Coordinated Movement
0/1
Coordinated Movement
Novel Compounds
0/4
Volatile Salts
Careful Aim
0/1
Careful Aim
Corrosive Salts
Corrosive Salts
Enervating Counter
0/2
Enervating Counter
Masterful Disarm
0/3
Masterful Disarm
Jugglery Proficiency
Jugglery Proficiency
Traveller
0/1
Steady Traveller
A Watched Pot
0/1
A Watched Pot
Charity
Fortitude
Mercy
Compassion
Honesty
Patience
Confidence
Honour
Tolerance
Determination
Idealism
Valour
Discipline
Innocence
Wisdom
Empathy
Justice
Wit
Fidelity
Loyalty
Zeal