Points Available: 98 | Points Spent: 0      

Uses damage-over-time and chance to defeat foes.

Gambler Burglars rely on the roll of the dice to inflict damage and influence outcomes.

Your Crit Chain now unlocks on Evades

Lucky Strike

Lucky Strike

Fast4m Range
Melee Skill
Skill Type: Melee
Roll the dice with an attack that applies a damaging Red gamble to the target. [?] Main-hand Damage Cost: 269 Power Cooldown: 5s
Hedge Your Bet

Hedge Your Bet

Fast4m Range
Melee Skill
Skill Type: Melee, Critical Hit Chain
After a first-step Critical Chain Skill, make a quick attack that rolls a Green gamble on you, restoring morale over time. [?] Main-hand Damage Cost: 1620 Power Cooldown: 3.5s
show descriptions
Ranks earned: 0/35

Gambler's Advantage

Gambler's Advantage

Fast4m Range
Melee Skill
Skill Type: Melee, Critical Hit Chain
You need 5 ranks earned in the whole tree. A Critical hit enables the Burglar to strike from an advantageous position, applying a tiering bleed to the target. [?] Main-hand Damage

[?] Damage every 2.0 seconds for 20 seconds.
Cost: 269 Power Cooldown: 3.5s
Roll the Dice 0/6

Roll the Dice

Increases Physical Mastery. You need 0 ranks in other traits in the The Gambler branch. Rank 1 +1% Melee Damage Rank 2 +2% Melee Damage Rank 3 +3% Melee Damage Rank 4 +4% Melee Damage Rank 5 +5% Melee Damage Rank 6 +5% Melee Damage
+2.5% Melee Critical Chance
Stick & Move 0/5

Stick and Move

Always on your toes, you're a tough target to hit. You need 0 ranks in other traits in the The Gambler branch. Rank 1 +1% Evade Chance Rank 2 +2% Evade Chance Rank 3 +3% Evade Chance Rank 4 +4% Evade Chance Rank 5 +5% Evade Chance

Blind Bet

Blind Bet

Fast4m Range
Melee Skill
Skill Type: Melee, Critical Hit Chain
After a Critical hit, make an attack that rolls a Blue gamble on you, improving your effectiveness in combat. [?] Main-hand Damage Cost: 135 Power Cooldown: 3.5s You need 10 ranks earned in the whole tree.
Cruel Odds 0/5

Cruel Odds

Increases damage of skills which apply gambles. You need 10 ranks in other traits in the The Gambler branch. Rank 1 +4% Gamble-applying Skill Damage Rank 2 +8% Gamble-applying Skill Damage Rank 3 +12% Gamble-applying Skill Damage Rank 4 +16% Gamble-applying Skill Damage Rank 5 +20% Gamble-applying Skill Damage
Honed Wit 0/5

Honed Wit

Increases the potency of damage-over-time effects. You need 5 ranks in other traits in the The Gambler branch. Rank 1 +5% Damage Over Time Rank 2 +10% Damage Over Time Rank 3 +15% Damage Over Time Rank 4 +20% Damage Over Time Rank 5 +25% Damage Over Time

Even the Odds

Even the Odds

Fast
Skill Type: Buff
Roll the dice for a little extra, gaining one of four temporary boons. Cost: [?] Morale Cooldown: 10s You need 15 ranks earned in the whole tree.
A Sure Thing 0/5

A Sure Thing

Your Surprise Strike is particularly surprising to enemies who are already disadvantaged. You need 10 ranks in other traits in the The Gambler branch. Rank 1 Surprise Strike will tier down the Gambler's Advantage Bleed for AoE Bonus Damage.
+5% A Sure Thing Bonus Damage
Rank 2 +10% A Sure Thing Bonus Damage Rank 3 +15% A Sure Thing Bonus Damage Rank 4 +20% A Sure Thing Bonus Damage Rank 5 +25% A Sure Thing Bonus Damage
No Subtlety 0/5

No Subtlety

You are adept at bluffing and fighting in the face of an enemy looking directly at you. You need 10 ranks in other traits in the The Gambler branch. Rank 1 +2% Melee Damage when not Stealthed Rank 2 +4% Melee Damage when not Stealthed Rank 3 +6% Melee Damage when not Stealthed Rank 4 +8% Melee Damage when not Stealthed Rank 5 +10% Melee Damage when not Stealthed
Bob and Weave 0/1

Bob and Weave

Fast
Skill Type: Buff, Heal
You need 10 ranks in other traits in the The Gambler branch. Your movements become a continuous flow, restoring morale while allowing you to feint, making your next strike as if from stealth. Heals [?] Morale initially.
Heals [?] Morale every 1.0 seconds for 5 seconds.
Your feint allows you to act as though you've entered Stealth for a short time
Duration: 3s Cost: 1,080 Power Cooldown: 1m

Double Down

Double Down

Fast4m Range
Melee Skill
Skill Type: Melee
Double down on your current target, increasing the tier of a current damaging gamble and rolling damaging gambles on surrounding enemies. [?] Main-hand Damage Cost: 538 Power Cooldown: 40s You need 20 ranks earned in the whole tree.
Against All Odds 0/5

Against All Odds

You persevere even when everything seems stacked against you. You need 15 ranks in other traits in the The Gambler branch. Rank 1 +2% Area Effect Attack Damage Rank 2 +4% Area Effect Attack Damage Rank 3 +6% Area Effect Attack Damage Rank 4 +8% Area Effect Attack Damage Rank 5 +10% Area Effect Attack Damage
Aggravated Bleeds 0/2

Aggravated Bleeds

Increases the duration of damage-over-time effects. You need 15 ranks in other traits in the The Gambler branch. Rank 1 +1 Damage over Time Pulses Rank 2 +2 Damage over Time Pulses

Dealings Done

Gambler's Strike

Melee Skill3.5m Range
Skill Type: Melee, Critical Hit Chain
From Stealth, your Surprise Strike is guaranteed to give you a good roll. Stealthed Surprise Srtike gives a random T6 Gamble You need 25 ranks earned in the whole tree.
Overwhelming Odds 0/3

Overwhelming Odds

You are adept at making sure you are favoured by the odds. You need 20 ranks in other traits in the The Gambler branch. Rank 1 Critical Chain Skills have a chance to grant you a Critical Response.
+5% Chance to Return a Critical Response
Rank 2 +10% Chance to Return a Critical Response Rank 3 +20% Chance to Return a Critical Response
Bleeding Jugular 0/1

Bleeding Jugular

Exposed Throat leaves enemies bleeding. You need 20 ranks in other traits in the The Gambler branch. Rank 1 Exposed Throat applies the Bleeding Jugular bleed.

Cash Out

Cash Out

Fast4m Range
Melee Skill
Resistance: Physical
Skill Type: Melee
Sometimes it's better to cut your losses and cash out. You use your knowledge of the game to turn a gamble into a sure thing. An attack that consumes Gambles to apply effects based on type. Consumes Red Gamble for instant damage.
Consumes Blue Gamble to stun the target and briefly enter Stealth.
Consumes Green Gamble to apply a Heal to the burglar.
[?] Main-hand Damage Cost: 1080 Power Cooldown: 40s You need 30 ranks earned in the whole tree.
High Roller 0/3

High Roller

Your high-rolling gambles last for longer. You need 25 ranks in other traits in the The Gambler branch. Rank 1 +1 Tier 6 Gamble Pulses Rank 2 +2 Tier 6 Gamble Pulses
+1 Tier 5 Gamble Pulses
Rank 3 +3 Tier 6 Gamble Pulses
+2 Tier 5 Gamble Pulses
+1 Tier 4 Gamble Pulses
On a Roll 0/5

On a Roll

Winning begets winning, and your foes fall like wheat facing the scythe. You need 25 ranks in other traits in the The Gambler branch.

Requires Traits:
Against All Odds at Rank 5
Rank 1 After every kill, the active cooldown of Double Down is reduced.
3s Cooldown
Rank 2 After every kill, the active cooldown of Double Down is reduced.
3s Cooldown
Rank 3 After every kill, the active cooldown of Double Down is reduced.
3s Cooldown
Rank 4 After every kill, the active cooldown of Double Down is reduced.
3s Cooldown
Rank 5 After every kill, the active cooldown of Double Down is reduced.
3s Cooldown

Loaded Dice

Loaded Dice

You always play to win. Gamble applications which land critically will give a 'loaded' Tier 6 roll for the first 6 seconds. You need 35 ranks earned in the whole tree.
All In
 
0/1

All In

Fast
Skill Type: Buff
You need 30 ranks in other traits in the The Gambler branch.
Must have selected The Gambler line.
Briefly boost your damage, Evade chance, and Finesse rating to try to finish a fight -- but beware if the enemy survives. Landing a Killing blow before All In expires prevents the negative effect Increases attack speed by 50%
+50% Melee damage
+20% Evade Chance
+947 Finesse Rating
-3 Crit Chain Skills Cooldowns
Duration: 15s After every kill-

Apply to the caster:
-10s All In Cooldown Cooldown: 5s
Duration: 15s
Cost: 807 Power Cooldown: 1m 30s
Sharp Eye 0/1

Sharp Eye

Learning to spot cheats has taught you to better spot enemy attacks. Your mitigation is improved during your critical chain. You need 30 ranks in other traits in the The Gambler branch.
Must have selected The Gambler line.
Gain a 2.5% mitigation buff while your critical chain is active.
 

Uses Stealth and critical strikes to deal damage.

Quiet Knife Burglars pounce on their enemy from the shadows, dealing large amounts of damage on their opening attack.

+2 Stealth Level

Coup de Grâce

Coup de Grâce

Fast4m Range
Melee Skill
Skill Type: Melee
A powerful triple attack that deal massive damage and shocks your target, allowing you to temporarily enter Stealth. 3 Attacks:
[?] Main-hand Damage
[?] Off-hand + bonus Damage
[?] Main-hand + bonus Damage

When an effect is dispelled,
[?] Common Damage
When an effect is dispelled,
[?] Common Damage
You attack as if from Stealth for a short time. -3 Crit Chain Skills Cooldowns Duration: 5s Cost: 941 Power Cooldown: 45s
Feint Attack

Feint Attack

Fast4m Range
Melee Skill
Skill Type: Melee
A quick feint attack misdirects your foe, briefly allowing your next attack to act as though you are attacking from stealth. [?] Main-hand Damage Your feint allows you to act as though you've entered Stealth for a short time Duration: 3s Cost: 269 Power Cooldown: 10s
show descriptions
Ranks earned: 0/35

Perforate

Perforate

Fast4m Range
Melee Skill
Skill Type: Melee, Critical Hit Chain
A Critical hit enables the Burglar to strike with both weapons. Dual-wielding required. 3 Attacks:
[?] Main-hand Damage
[?] Off-hand + bonus Damage
[?] Off-hand + bonus Damage
Cost: 404 Power Cooldown: 3.5s You need 5 ranks earned in the whole tree.
Footpad
 
0/4

Footpad

You are harder to detect while Stealthed. You need 0 ranks in other traits in the The Quiet Knife branch. Rank 1 +2 Stealth Level
+4% Combat Stealth Speed
Rank 2 +3 Stealth Level
+8% Combat Stealth Speed
Rank 3 +4 Stealth Level
+12% Combat Stealth Speed
Rank 4 +5 Stealth Level
+20% Combat Stealth Speed
Deft Strikes 0/5

Deft Strikes

Increases Critical Chance. You need 0 ranks in other traits in the The Quiet Knife branch. Rank 1 +1% Melee Critical Chance Rank 2 +2% Melee Critical Chance Rank 3 +3% Melee Critical Chance Rank 4 +4% Melee Critical Chance Rank 5 +5% Melee Critical Chance

Critical Magnitude

Critical Magnitude

Increases the Critical and Devastating Critical Damage of all your skills. +10% Critical and Devastating Critical Damage You need 10 ranks earned in the whole tree.
Hidden Dagger 0/5

Hidden Dagger

Deal more damage from Stealth. You need 5 ranks in other traits in the The Quiet Knife branch. Rank 1 +3% From Stealth Damage Rank 2 +6% From Stealth Damage Rank 3 +9% From Stealth Damage Rank 4 +12% From Stealth Damage Rank 5 +15% From Stealth Damage
Agile Hands 0/5

Agile Hands

Increases Critical Magnitude. You need 5 ranks in other traits in the The Quiet Knife branch. Rank 1 +1% Burglar Skills Critical Multiplier Rank 2 +2% Burglar Skills Critical Multiplier Rank 3 +3% Burglar Skills Critical Multiplier Rank 4 +4% Burglar Skills Critical Multiplier Rank 5 +5% Burglar Skills Critical Multiplier

Bloodletter

Bloodletter

Critical hits with Perforate give you confidence, improving the damage of your other Critical Chain Skills.

This effect will be consumed by Exposed Throat or Flashing Blades.
Each Critical Hit with Perforate grants a stack of Bloodletter:
+1% Melee Skill Critical Chance
+1% Melee Damage
+5% Flashing Blades Damage
+5% Exposed Throat Damage
Duration: 15s
You need 15 ranks earned in the whole tree.
Strike From Shadows 0/6

Strike From Shadows

Attacks from Stealth are more likely to hit critically. You need 10 ranks in other traits in the The Quiet Knife branch. Rank 1 +2% Critical Chance from Stealth Rank 2 +4% Critical Chance from Stealth Rank 3 +6% Critical Chance from Stealth Rank 4 +8% Critical Chance from Stealth Rank 5 +10% Critical Chance from Stealth Rank 6 +10% Critical Chance from Stealth
+15% Critical Damage from Stealth
Dance of Blades 0/5

Dance of Blades

Increases the damage of your Critical Chain attacks. You need 10 ranks in other traits in the The Quiet Knife branch. Rank 1 +2% Critical Response Skill Damage Rank 2 +4% Critical Response Skill Damage Rank 3 +6% Critical Response Skill Damage Rank 4 +8% Critical Response Skill Damage Rank 5 +10% Critical Response Skill Damage
Aim
 
0/1

Aim

Fast
Skill Type: Buff
You need 10 ranks in other traits in the The Quiet Knife branch. Careful aim results in a Critical Hit and reduced miss chance on the next damaging attack.

Using this skill will not break Stealth.

This skill guarantees a Critical Response
100% Critical Hit Chance Duration: 10s Cost: 538 Power Cooldown: 40s

Relish Battle

Relish Battle

Your Critical hits grant a Heal-over-time. You need 20 ranks earned in the whole tree. On every Melee skill:
On Critical Hit:
Every 3 seconds:
Restores 1% of maximum Morale.
Duration: 12s
Cooldown: 10s
Back Stab 0/5

Back Stab

Learn to deal even more damage with Surprise Strike. You need 15 ranks in other traits in the The Quiet Knife branch. Rank 1 +2% Surprise Strike Damage Rank 2 +4% Surprise Strike Damage Rank 3 +6% Surprise Strike Damage Rank 4 +8% Surprise Strike Damage Rank 5 +10% Surprise Strike Damage

Return Strike

Return Strike

Immediate4m Range
Melee Skill
Skill Type: Melee
Take advantage of an opening in your opponent's defences.
When successful, this skill gives you Tier 3 Bloodletter.
[?] Main-hand Damage +3% Melee Skill Critical Chance
+9% Melee Damage
+15% Flashing Blades Damage
+15% Exposed Throat Damage
Duration: 15s Cost: 269 Power Cooldown: 5s You need 25 ranks earned in the whole tree.
Location is Everything 0/3

Location is Everything

Striking at the weak links in your opponent's armour allows your Critical chain attacks to deal more damage. You need 20 ranks in other traits in the The Quiet Knife branch. Rank 1 Critical Chain skills ignore 1% of the target's Block, Parry and Evade
+2.5% Critical Response Skill Damage
Rank 2 -2% Crit Chain Skills Avoidance Penetration
+5% Critical Response Skill Damage
Rank 3 -3% Crit Chain Skills Avoidance Penetration
+7.5% Critical Response Skill Damage
Flashing Blades 0/1

Flashing Blades

Your Flashing Blades dance and bite many foes with greater precision. You need 20 ranks in other traits in the The Quiet Knife branch. Rank 1 Flashing Blades makes your next Provoke an AoE.
+10% Flashing Blades Damage
Well-practiced 0/3

Well-practiced

Your practiced eye allows you to steady your Aim much more frequently. You need 20 ranks in other traits in the The Quiet Knife branch.

Requires Traits:
Aim at Rank 1
Rank 1 -5s Aim Cooldown Rank 2 -10s Aim Cooldown Rank 3 -20s Aim Cooldown

Practiced Bluff

Practiced Bluff

Your ability to bluff an attack through has been well-practiced. Feint Attack becomes Improved Feint Attack and now activates more stealth skills. Your damage from Stealth attacks, including Improved Feint, is also increased. Feint Attack becomes Improved Feint Attack.
+5% Damage from Stealth
Improved Hide in Plain Sight 0/5

Improved Hide In Plain Sight

Learn to disappear from enemies more frequently, and remove some negative effects when you do so. You need 25 ranks in other traits in the The Quiet Knife branch. Rank 1 Hide in Plain Sight removes some Poison, Disease, Fear and Wound effects from the Burglar.
+0 Effects Removed
-30s Hide in Plain Sight Cooldown
-15s Cooldown within Instances
Rank 2 +2 Effects Removed
-60s Hide in Plain Sight Cooldown
-30s Cooldown within Instances
Rank 3 +4 Effects Removed
-90s Hide in Plain Sight Cooldown
-45s Cooldown within Instances
Rank 4 +6 Effects Removed
-120s Hide in Plain Sight Cooldown
-60s Cooldown within Instances
Rank 5 +8 Effects Removed
-150s Hide in Plain Sight Cooldown
-75s Cooldown within Instances
Vital Points 0/3

Well-placed Strike

Fast3.5m Range
Melee Skill
With an opportunity presented, strike your enemy's weak point with great force. [?] Main-hand Damage

[?] Common Damage every 4.0 seconds for 12 seconds.
When behind a target: [?] Common Damage every 4.0 seconds for 12 seconds. Cost: 538 Power Cooldown: 10s You need 25 ranks in other traits in the The Quiet Knife branch. Rank 1 On every Critical Chain skill,
5% chance to
Unlock Well-placed Strike
Duration: 6s
Cooldown: 10s Gain skill Well-placed Strike
Rank 2 Increases Proc Chance to: 10% Rank 3 Increases Proc Chance to: 15%

Improved Sneak

Improved Sneak

When using Surprise Strike or Cunning Attack from Sneak they are now guaranteed to be Critical Hits. Note: This does not affect Feint Attack or Improved Feint Attack. Surprise Strike and Cunning Attack are guaranteed to land Critical Hits from Stealth You need 35 ranks earned in the whole tree.
Sneak Attack 0/1

Sneak Attack

Deal savage damage when attacking from stealth. You need 30 ranks in other traits in the The Quiet Knife branch.
Must have selected The Quiet Knife line.
Rank 1 Stealthed Cunning Attack reduces the active cooldown of Knives Out.
Stealthed Surprise Strike reduces the active cooldown of Coup de Grâce.
+10% damage from Stealth
Knives Out 0/1

Knives Out

Fast5.2m Range
Melee Skill
Max Targets: 10
Radius: 5m
Foregoing defence, you move your blades quicker than lightning.

Increases your melee damage and returns damage for every attack made against you, but you cannot Parry, Evade or Block while concentrating on counter-attacks.
[?] Main-hand Damage Cannot Parry, Evade, or Block
+20% Melee Damage
On Melee Skill damage:
Reflect 30% of damage
Duration: 16s Cost: 1350 Power Cooldown: 1m 30s
 

Uses devious Tricks to hinder and harm foes.

Mischief-maker Burglars control fights by tricking their foes into submission.

Subtle Stab reduces the active cooldown of Glee and Startling Twist.
+1.5s Subtle Stab Cooldown

Trick: Disable

Trick: Disable

Fast15m Range
Melee Skill
Resistance: Physical
Skill Type: Debuff
Strike to slow the foe's attacks.

Limit: One Trick per target.
[?] Main-hand Damage

+5% Attack Duration
x0.9 Outgoing Melee and Ranged Damage
x0.85 Tactical Damage
Duration: 15s Cost: 135 Power Cooldown: 5s
Trick: Enrage

Trick: Disable

Fast30m Range
Melee Skill
Resistance: Physical
Skill Type: Debuff
Cause the enemy to take more damage and prevent them from using most ranged attacks.

Limit: One Trick per target.
[?] Main-hand Damage

+5% Incoming Damage
Duration: 15s Breaks target out of Dazed Target unable to make most ranged attacks.
+20% Run Speed
Duration: 15s Cost: 135 Power Cooldown: 5s
show descriptions
Ranks earned: 0/35

Reveal Weakness

Reveal Weakness

Fast4m Range
Melee Skill
Skill Type: Melee, Critical Hit Chain
Weaken enemy defences, increasing damage taken from attacks. [?] Main-hand Damage

+2% Incoming Damage
-[?] Finesse Rating
Duration: 15s Cost: 135 Power Cooldown: 3.5s You need 5 ranks earned in the whole tree.
Heartening Prank 0/5

Heartening Prank

Increases max Morale. You need 0 ranks in other traits in the The Mischief-maker branch. Rank 1 +2% Maximum Morale Rank 2 +4% Maximum Morale Rank 3 +6% Maximum Morale Rank 4 +8% Maximum Morale Rank 5 +10% Maximum Morale
Opportunist
 
0/5

Opportunist

The skill Subtle Stab does additional damage. You need 0 ranks in other traits in the The Mischief-maker branch. Rank 1 +5% Subtle Stab Damage Rank 2 +10% Subtle Stab Damage Rank 3 +15% Subtle Stab Damage Rank 4 +20% Subtle Stab Damage Rank 5 +25% Subtle Stab Damage
Stun Dust 0/1

Stun Dust

Fast4m Range
Melee Skill
Skill Type: Debuff
You need 0 ranks in other traits in the The Mischief-maker branch. Stun the enemy by blowing dust in its face. 5s Stun Cost: 538 Power Cooldown: 45s
Comedic Timing 0/3

Comedic Timing

Your skills are harder to resist. You need 0 ranks in other traits in the The Mischief-maker branch. Rank 1 -5% Resistance Penetration Rank 2 -10% Resistance Penetration Rank 3 -15% Resistance Penetration

A Small Snag

A Small Snag

Fast4m Range
Melee Skill
Skill Type: Melee, Critical Hit Chain
Activated by Double-edged Strike, you attack an enemy below the belt, setting them off-balance and increasing the damage they ake further if they already suffer from Reveal Weakness. [?] Main-hand Damage Cost: 269 Power Cooldown: 3.5s You need 10 ranks earned in the whole tree.
Impossible Target 0/3

Impossible Target

A target that can be barely be seen is impossible to damage effectively. You need 5 ranks in other traits in the The Mischief-maker branch. Rank 1 +5% Stealthed Damage Reduction Rank 2 +10% Stealthed Damage Reduction Rank 3 +15% Stealthed Damage Reduction
Mischievous Glee 0/1

Mischievous Glee

Fast
Ranged Skill
Skill Type: Heal
Your mischief never ceases to delight and amuse you. +[?] Morale

Cost: 1620 Power
Cooldown: 45s
Playful Mind 0/3

Playful Mind

Increases the duration of your Tricks. You need 10 ranks in other traits in the The Mischief-maker branch. Rank 1 +3 Tricks Duration Rank 2 +6 Tricks Duration Rank 3 +9 Tricks Duration

Mischievous Diversion

Mischievous Diversion

You are so adept at misdirection that you are able to use Diversion during combat. Diversion becomes Mischievous Diversion, which is usable in combat and causes you to enter Combat Stealth. You need 15 ranks earned in the whole tree.
Thick Skin 0/5

Thick Skin

Increases Physical and Tactical mitigation. You need 5 ranks in other traits in the The Mischief-maker branch. Rank 1 +1% Physical Mitigation
+1% Tactical Mitigation
Rank 2 +2% Physical Mitigation
+2% Tactical Mitigation
Rank 3 +3% Physical Mitigation
+3% Tactical Mitigation
Rank 4 +4% Physical Mitigation
+4% Tactical Mitigation
Rank 5 +5% Physical Mitigation
+5% Tactical Mitigation
Vital Cut 0/5

Vital Cut

Strikes to the throat make recovery difficult. You need 10 ranks in other traits in the The Mischief-maker branch. Rank 1 Exposed Throat applies an Incoming Healing debuff.
+5% Vital Cut Debuff Potency
Rank 2 +10% Vital Cut Debuff Potency Rank 3 +15% Vital Cut Debuff Potency Rank 4 +20% Vital Cut Debuff Potency Rank 5 +25% Vital Cut Debuff Potency

Joke with Legs

Joke with Legs

Increases the range of your Trick skills as well as the length of your Riddle. +5 Trick Range
-30s Riddle Cooldown
+15s Riddle Duration
You need 20 ranks earned in the whole tree.
Roll With It 0/5

Roll With It

Combat is a give and take, and a provoked enemy makes predictable attacks that you deftly avoid. You need 15 ranks in other traits in the The Mischief-maker branch. Rank 1 Provoke gives you a stack of 'Roll With It' which reduces the damage of the next attack you receive.
+10% Roll With It Damage Reduction
Rank 2 +15% Roll With It Damage Reduction Rank 3 +20% Roll With It Damage Reduction Rank 4 +25% Roll With It Damage Reduction Rank 5 +30% Roll With It Damage Reduction
Startling Twist 0/2

Startling Twist

Fast20m Range
Ranged Skill
Resistance: Physical
Skill Type: Debuff
Rank 1 earns the skill: Startling Twist.

Rank 2 allows Startling Twist to affect multiple enemies.
You need 15 ranks in other traits in the The Mischief-maker branch. Stun the enemy and remove Corruptions. 8s Stun Breaks target out of Dazed
Removes 1 tier of up to 3 different Corruption effects from the target.
Cost: 941 Power Cooldown: 1m
Rank 1 Gain skill Startling Twist Rank 2 Startling Twist affects multiple enemies [5 targets]

Counter Defence

Counter Defence

Fast30m Range
Melee Skill
Max Targets: 10
Radius: 8m
Resistance: Physical
Skill Type: Debuff
Strike to lower the enemy's defences. [?] Main-hand Damage

-10% Physical Mitigation
-8% Tactical Mitigation
Duration: 35s Cost: 404 Power Cooldown: 30s You need 25 ranks earned in the whole tree.
Self Adulation 0/5

Self Adulation

Increases the potency of heals. You need 20 ranks in other traits in the The Mischief-maker branch. Rank 1 +5% Outgoing Healing Modifier Rank 2 +10% Outgoing Healing Modifier Rank 3 +15% Outgoing Healing Modifier Rank 4 +20% Outgoing Healing Modifier Rank 5 +25% Outgoing Healing Modifier
Mischievous Delight 0/1

Mischievous Delight

Mischievous Delight now has reduced potency but heals the fellowship. Fast30.2m Range
Ranged Skill
Max Targets: 12
Radius: 30m
Skill Type: Heal
You need 20 ranks in other traits in the The Mischief-maker branch.

Requires Traits:
Mischievous Glee at Rank 1
Your Mischievous Glee extends to your fellowship, restoring both Morale and Power. +[?] Morale
Restores [?] Power initially.
Cost: 1890 Power
Cooldown: 45s

Rank 1
Mischievous Glee becomes Mischievous Delight, which is less potent but heals the fellowship.
Complicated Terms 0/3

Complicated Terms

Increases the grace period of your crowd control effects. You need 20 ranks in other traits in the The Mischief-maker branch. Rank 1 +1s Dazed Grace period Rank 2 +2s Dazed Grace period Rank 3 +3s Dazed Grace period
Burglar's Antidote 0/1

Burglar's Antidote

The skill Burglar's Antidote now applies to the Fellowship. You need 20 ranks in other traits in the The Mischief-maker branch. Cure Poison and Burglar's Antidote now affect the entire Fellowship.

Trickster
 

Trickster

Fast
Skill Type: Buff
You need 30 ranks earned in the whole tree. A Trickster is so adept at toying with their enemies that they are practically invisible, and their allies take heart at the sight. A Trickster's Haven allows you to act as though you've entered Stealth for a short time
-5% Incoming Melee Damage
-5% Incoming Ranged Damage
-5% Incoming Tactical Damage
Duration: 10s
Aura - affects Fellowship members within 12 metres:
x0.85 Incoming Damage
+10% Movement Speed
-50% Attack Duration
Duration: 10s Cost: 941 Power Cooldown: 2m 30s
Trip
 
0/1

Trip

Fast4m Range
Melee Skill
Skill Type: Melee, Stealth
You need 25 ranks in other traits in the The Mischief-maker branch. While Stealthed, stun an enemy to enable a Fellowship Maneouvre for your group. [?]% Main-hand Damage

5s Stun
Starts Fellowship Manoeuvre
Cost: 1080 Power Cooldown: 2m
Appraising Eye 0/1

Appraising Eye

A keen eye helps you to identify weaknesses even when surrounded by foes. You need 25 ranks in other traits in the The Mischief-maker branch. A Small Snag will spread Reveal Weakness to nearby enemies when used on a target already suffering from A Small Snag.
Dust in the Eyes 0/1

Trick: Dust in the Eyes

Fast10m Range
Ranged Skill
Max Targets: 5
Radius: 5m
Resistance: Physical
Skill Type: Debuff
You need 25 ranks in other traits in the The Mischief-maker branch. Blind enemies in front of you, dazing them momentarily and leaving their movements hampered. 15s Daze
100% break chance on damage after 3s
-25% Run Speed
Duration: 15s Cost: 404 Power Cooldown: 1m 30s

Unseen Scheme

Unseen Scheme

Fast10.2m Range
Melee Skill
Max Targets: 10
Radius: 10m
In a puff of smoke and a whirl of blades, you rend the armour of enemies around you. [?] Main-hand Damage

-15% Tactical Mitigation
-15% Physical Mitigation
Duration: 15s Applied on expiration:
-12.5% Tactical Mitigation
-12.5% Physical Mitigation
Duration: 15s Enter Stealth for a short time
Being attacked will not break you out of Stealth.
-5% Incoming Melee Damage
-5% Incoming Ranged Damage
-5% Incoming Tactical Damage
Duration: 3s Cost: 1350 Power Cooldown: 1m You need 35 ranks earned in the whole tree.
Cover Tracks 0/1

Cover Your Tracks

You learn to cover your tracks, making it harder for the enemy to retaliate for your mischief. You need 30 ranks in other traits in the The Mischief-maker branch.
Must have selected The Mischief-maker line.
+5% Max Morale
+2.5% Physical Mitigation
+2.5% Tactical Mitigation
Clever Retort 0/1

Clever Retort

Fast
Ranged Skill
Resistance: Song
Skill Type: Buff
You need 30 ranks in other traits in the The Mischief-maker branch.
Must have selected The Mischief-maker line.
Gain access to personal manoeuvres, replicating some of the coordination of a mighty fellowship. Unlocks Personal Manoeuvres Duration: 20s Cost: 404 Power Cooldown: 1m 15s

Rank 1
Gain skills:
Spirit
Conviction
Guile
Strength
Personal Manoeuvre
Clever Retort

Virtues

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Remove Selection
Charity

Charity

VirtueRank: 100
Charity has its rewards.
+30,212 Resistance
+6,670 Physical Mitigation
+893 Vitality

Passive bonus: +1,778 Maximum Morale
Fortitude

Fortitude

VirtueRank: 100
Your struggles have built in you tremendous fortitude.
+12,765 Maximum Morale
+11,086 Critical Defence
+9,051 Resistance Rating

Passive bonus: +1,778 Maximum Morale
Mercy

Mercy

VirtueRank: 100
You have learned the value of mercy.
+23,333 Evade Rating
+1,254 Fate
+893 Vitality

Passive bonus: +1,778 Maximum Morale
Compassion

Compassion

VirtueRank: 100
Your compassion is one of your greatest strengths.
+13,357 Physical Mitigation
+6,670 Tactical Mitigation
+2,163 Armour Value

Passive bonus: +1,778 Maximum Morale
Honesty

Honesty

VirtueRank: 100
Your honesty has earned you the trust of those around you and the fear of your enemies.
+13,933 Tactical Mastery Rating
+1,549 Will
+5,024 Critical Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating
Patience

Patience

VirtueRank: 100
Patience is a virtue.
+2,007 Maximum Power
+11,710 Evade Rating
+5,024 Critical Rating

Passive bonus: +1,778 Maximum Morale
Confidence

Confidence

VirtueRank: 100
Your actions have instilled in you a great sense of confidence.
+16,804 Critical Rating
+11,086 Finesse Rating
+6,993 Evade Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating
Honour

Honour

VirtueRank: 100
Your honour is without peer.
+12,765 Maximum Morale
+6,670 Tactical Mitigation
+6,651 Critical Defence

Passive bonus: +1,778 Maximum Morale
Tolerance

Tolerance

VirtueRank: 100
Your tolerance of others has taught you to shrug off much.
+13,357 Tactical Mitigation
+15,106 Resistance Rating
+4,007 Physical Mitigation

Passive bonus: +1,778 Maximum Morale
Determination

Determination

VirtueRank: 100
Your determination has won you many victories.
+3,088 Agility
+6,940 Physical Mastery Rating
+5,024 Critical Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating
Idealism

Idealism

VirtueRank: 100
Your idealism can brook no fault.
+2,508 Fate
+11,086 Incoming Healing Rating
+3,830 Maximum Morale

Passive bonus: +1,778 Maximum Morale
Valour

Valour

VirtueRank: 100
No one can ever question your valour.
+13,933 Physical Mastery Rating
+11,086 Finesse Rating
+5,024 Critical Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating
Discipline

Discipline

VirtueRank: 100
The discipline you maintain makes you stronger in the face of danger.
+30,212 Resistance Rating
+11,086 Incoming Healing Rating
+4,007 Physical Mitigation

Passive bonus: +1,778 Maximum Morale
Innocence

Innocence

VirtueRank: 100
Your innocence can be used as a shield.
+13,357 Physical Mitigation
+15,106 Resistance Rating
+4,007 Tactical Mitigation

Passive bonus: +1,778 Maximum Morale
Wisdom

Wisdom

VirtueRank: 100
You have found true wisdom.
+3,088 Will
+6,940 Tactical Mastery Rating
+6,651 Finesse Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating
Empathy

Empathy

VirtueRank: 100
You have a proven empathy for those in need.
+7,206 Armour Value
+11,086 Critical Defence
+9,051 Resistance Rating

Passive bonus: +1,778 Maximum Morale
Justice

Justice

VirtueRank: 100
You are a servant of justice.
+255 in-combat Morale Regen
+6,383 Maximum Morale
+4,007 Tactical Mitigation

Passive bonus: +1,778 Maximum Morale
Wit

Wit

VirtueRank: 100
Your well-honed wit is a true advantage.
+22,171 Finesse Rating
+8,376 Critical Rating
+4,171 Physical Mastery Rating
+4,171 Tactical Mastery Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating
Fidelity

Fidelity

VirtueRank: 100
Your fidelity has earned you the respect of those around you.
+13,357 Tactical Mitigation
+1,493 Vitality
+4,007 Physical Mitigation

Passive bonus: +1,778 Maximum Morale
Loyalty

Loyalty

VirtueRank: 100
Your loyalty shall be rewarded.
+2,978 Vitality
+3,603 Armour Value
+6,651 Incoming Healing Rating

Passive bonus: +1,778 Maximum Morale
Zeal

Zeal

VirtueRank: 100
Your zeal drives you to perfection.
+3,088 Might
+6,940 Physical Mastery Rating
+5,024 Critical Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating

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