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A mobile, harassing mid-ranged Hunter.

Huntsmen are mid-ranged, mobile harassers who deal sustained damage while free to move. They unload rapid volleys, dealing damage quickly.

All ranged skills execute without inductions.
-5m Ranged Skill Max Range No Focus loss when moving
Merciful Shot becomes Huntsman's Shot

Scourging Blow

Scourging Blow

Fast4m Range
Melee Skill
A melee attack dealing additional damage if the enemy suffers from Barbed Arrow.

Using this skill will stop the bleeding.
[?] Main-hand Damage

When an effect is dispelled,
If Barbed Arrow Bleed is present [?] Common Damage
For each effect dispelled,
If Exsanguinate is present [?] Common Damage Cost: 404 Power Adds 2 to Focus Cooldown: 10s
Barrage

Barrage

Fast30m Range
Ranged Skill
Skill Type: Focus Spender
A quick attack that deals more damage each time it is used. [?] Ranged Damage Increases Barrage Damage & Power Costs Duration: 6s Cost: 135 Power Cost: 3 Focus Cooldown: 0.1s
show descriptions
Ranks earned: 0/35

Precision

Precision

Your precision in combat generates Focus passively over time. +1 Focus every 3 Seconds You need 5 ranks earned in the whole tree.
Barbed Fury 0/6

Barbed Fury

Increases damage over time. You need 0 ranks in other traits in the Huntsman branch. Rank 1 +4% Hunter Damage Over Time Rank 2 +8% Hunter Damage Over Time Rank 3 +12% Hunter Damage Over Time Rank 4 +16% Hunter Damage Over Time Rank 5 +20% Hunter Damage Over Time Rank 6 +25% Hunter Damage Over Time
Impact Arrows 0/5

Impact Arrows

Increases Ranged Damage. You need 0 ranks in other traits in the Huntsman branch. Rank 1 +1% Ranged Damage Rank 2 +2% Ranged Damage Rank 3 +3% Ranged Damage Rank 4 +4% Ranged Damage Rank 5 +5% Ranged Damage

Lingering Wound

Lingering Wound

Fast25m Range
Ranged Skill
Resistance: Physical
Skill Type: Focus Builder
Arrows leave a lingering wound that tiers up with repeated use. [?] Ranged Damage

[?] Damage every 2.0 seconds for 10 seconds.
Cost: 135 Power Adds 1 to Focus Cooldown: 1.5s You need 10 ranks earned in the whole tree.
Press Onward 0/1

Press Onward

Fast
Skill Type: Heal
You need 5 ranks in other traits in the Huntsman branch. Quickly heals a great deal of Morale and grants a short movement buff while in combat. +[?] Morale
+15% Run Speed
Duration: 10s Cost: 1,890 Power Cooldown: 1m 30s
Split Shot 0/5

Split Shot

Fast30m Range
Ranged Skill
Max Targets: 4
Radius: 5m
Skill Type: Focus Spender
Earns the skill: Split Shot.
Subsequent ranks increase number of targets.
You need 5 ranks in other traits in the Huntsman branch. Looses multiple arrows at once, hitting several targets in a small area. [?] Ranged Damage Cost: 404 Power Cost: 3 Focus Cooldown: 3s

Rank 1
Gain skill Split Shot
+1% Area Effect Attack Damage
Rank 2 +1 Split Shot Max Targets +2% Area Effect Attack Damage Rank 3 +2 Split Shot Max Targets +3% Area Effect Attack Damage Rank 4 +3 Split Shot Max Targets +4% Area Effect Attack Damage Rank 5 +4 Split Shot Max Targets +5% Area Effect Attack Damage
Quick Shot Focus 0/5

Quick Shot Focus

Quick Shot has a chance to generate 1 additional Focus. You need 5 ranks in other traits in the Huntsman branch. Rank 1 +4% Quick Shot Bonus Focus Application Chance Rank 2 +8% Quick Shot Bonus Focus Application Chance Rank 3 +12% Quick Shot Bonus Focus Application Chance Rank 4 +16% Quick Shot Bonus Focus Application Chance Rank 5 +20% Quick Shot Bonus Focus Application Chance

Fleetness

Fleetness

Fast You are able to greatly improve your mobility and your ability to fire on the move. +1 Focus per 3 seconds Duration: 10s +35% Run Speed
Immune to roots and slows.
Duration: 10s

Cooldown: 1m
You need 15 ranks earned in the whole tree.
Perseverance 0/4

Perseverance

Increases the Morale gain of Press Onward. You need 10 ranks in other traits in the Huntsman branch.

Requires Traits:
Press Onward (Trait) at Rank 1
Rank 1 +10% Press Onward Heal Rank 2 +15% Press Onward Heal Rank 3 +20% Press Onward Heal Rank 4 +25% Press Onward Heal
Huntsman's Blades 0/3

Huntsman's Blades

After using Huntsman's Shot, you are adept at transitioning quickly to melee combat. You need 10 ranks in other traits in the Huntsman branch. Rank 1 Merciful or Huntsman's Shot grants:
+10% Melee Damage
Duration: 10s
Rank 2 +5% Melee Damage Rank 3 +5% Melee Damage
The Chase 0/1

The Chase

Many enemies flee at the sound of your coming, and you have learned to hunt while giving chase. You need 10 ranks in other traits in the Huntsman branch. Rank 1 No Miss Chance Penalty for Movement.
Improved Intent Concentration 0/1

Improved Intent Concentration

Adds a Power restore and reduces the cooldown of Intent Concentration. You need 10 ranks in other traits in the Huntsman branch. Rank 1 -30s Intent Concentration Cooldown

Volley

Volley

Using a skill that costs Focus gives you a stacking Damage buff which lasts until you next use a Ranged skill which generates Focus. You need 20 ranks in other traits in the Huntsman branch. Rank 1 Ranged Focus Spenders increase your Ranged Damage until your next Ranged Focus Builder.
Strength of Blood 0/2

Strength of Blood

Blood Arrow now applies an additional latent heal. You need 15 ranks in other traits in the Huntsman branch. Rank 1 Blood Arrow heals +5% of Max Morale over time.
+1 Blood Arrow Focus Cost
+25% Blood Arrow Power Cost
Rank 2 Blood Arrow heals +10% of Max Morale over time.
+2 Blood Arrow Focus Cost
+50% Blood Arrow Power Cost
Close Quarters 0/4

Close Quarters

Even experienced Hunstmen often find themselves face to face with enemies. You need 15 ranks in other traits in the Huntsman branch. Rank 1 +2.5% Melee Damage
+3% Bleed Removal Bonus Damage
Rank 2 +5% Melee Damage
+6% Bleed Removal Bonus Damage
Rank 3 +7.5% Melee Damage
+9% Bleed Removal Bonus Damage
Rank 4 +10% Melee Damage
+15% Bleed Removal Bonus Damage
Strong Arm 0/5

Strong Arm

Increases damage for skills that consume Focus. You need 15 ranks in other traits in the Huntsman branch. Rank 1 +2% Focus Consuming Skills Damage Rank 2 +4% Focus Consuming Skills Damage Rank 3 +6% Focus Consuming Skills Damage Rank 4 +8% Focus Consuming Skills Damage Rank 5 +10% Focus Consuming Skills Damage

Cutting Wound

Cutting Wound

You twist and pull when striking with a Low Cut, applying or worsening a Lingering Wound. Low Cut applies or tiers up Lingering Wound. You need 25 ranks earned in the whole tree.
Volley 0/5

Volley

Using a skill that costs Focus gives you a stacking Damage buff which lasts until you next use a Ranged skill which generates Focus. You must have none of these traits slotted:
- The Bowmaster
- The Trapper
You need 20 ranks in other traits in the Huntsman branch.
Rank 1 +4% Volley Potency Rank 2 +8% Volley Potency Rank 3 +12% Volley Potency Rank 4 +16% Volley Potency Rank 5 +20% Volley Potency

Agile Rejoinder

Agile Rejoinder

Fast5.0m Range
Melee Skill
Max Targets: 5
Radius: 5m
Strike multiple enemies in front of you with a skilful rejoinder that restores Morale for each enemy hit. [?] Main-hand Damage +[?] Morale

Cost: 672 Power
Requires at least 3 Focus
Adds 3 to Focus
Cooldown: 10s You need 30 ranks earned in the whole tree.
Exsanguinate 0/3

Exsanguinate

Fast25m Range
Ranged Skill
Skill Type: Focus Spender
Focus Builders have a chance to grant a bonus attack called Exsanguinate that applies a strong bleed to the target. This bleed will be removed by Scourging Blow, dealing bonus damage. You need 25 ranks in other traits in the Huntsman branch. A powerful attack that leaves the target bleeding.
Scourging Blow will close this wound to deal significant damage.
[?] Ranged Damage

[?] Damage every 2.0 seconds for 10 seconds.
Cost: 538 Power Cost: 2 Focus Cooldown: 5s

Rank 1
Gain skill Exsanguinate
+5% Exsanguinate Application Chance
Rank 2 +10% Exsanguinate Application Chance Rank 3 +15% Exsanguinate Application Chance
Relentless 0/1

Relentless

Huntsman's Shot and Merciful Shot deal bonus damage against wounded foes. You need 25 ranks in other traits in the Huntsman branch. Rank 1 Huntsman's Shot and Merciful Shot deal additional damage to bleeding targets.

Intensified Fire

Intensified Fire

Every Focus Spender attack used while Rapid Fire is active increases the Damage you deal for a short time. You need 35 ranks earned in the whole tree.
Wounded Prey 0/1

Wounded Prey

Merciful Shot deals additional damage if your target is already suffering from a Lingering Wound. You need 30 ranks in other traits in the Huntsman branch.
Must have selected Huntsman line.
Rank 1 Merciful Shot consumes the current tier of Lingering Wound on a target, dealing bonus damage.
Rapid Fire 0/1

Rapid Fire

Fast You need 30 ranks in other traits in the Huntsman branch.
Must have selected Huntsman line.
Rapidly draw and fire shots with ease. Bow skills that cost Focus to use no longer have a cost. Duration: 10s Cost: 1,350 Power Cooldown: 1m 30s
 

A stationary, long-ranged Hunter dealing great damage.

Bowmasters are stationary, high-impact hunters who make every arrow count, using a rhythm of generating and consuming Focus to maximize damage.

+10m Ranged Skill Max Range
+10% Ranged Damage

Long Shot

Long Shot

Fast30m Range
Ranged Skill
Induction: 1s
Skill Type: Focus Builder
Nock and loose an imprecise dart, which has a chance to greatly increase your Focus if it lands. [?] Ranged Damage +3 Bonus Focus 15% chance to apply

Cost: 135 Power
Adds 3 to Focus Cooldown: 7s
show descriptions
Ranks earned: 0/35

Shoot to Kill

Shoot to Kill

Increases Ranged Damage. +10% Ranged Damage You need 5 ranks earned in the whole tree.
True Shot 0/5

True Shot

Penetrating Shot flies faster and hits harder. You need 0 ranks in other traits in the Bowmaster branch. Rank 1 +5% Penetrating Shot Damage Rank 2 +10% Penetrating Shot Damage Rank 3 +15% Penetrating Shot Damage Rank 4 +20% Penetrating Shot Damage Rank 5 +25% Penetrating Shot Damage
Critical Eye 0/5

Critical Eye

Practised Aim increases the chance that your attacks will land exactly where you intend. You need 0 ranks in other traits in the Bowmaster branch. Rank 1 +1% Ranged Critical Chance Rank 2 +2% Ranged Critical Chance Rank 3 +3% Ranged Critical Chance Rank 4 +4% Ranged Critical Chance Rank 5 +5% Ranged Critical Chance
Fast Draw 0/5

Fast Draw

Quick Shot and Long Shot grant a stacking buff which reduces the inductions of attacks. You need 0 ranks in other traits in the Bowmaster branch. Rank 1 On each Quick Shot or Long Shot use: This effect stacks up to three times -6% Bow Inductions
Duration: 12s
Rank 2 Increases applied effect to:
-7% Bow Inductions
Rank 3 Increases applied effect to:
-8% Bow Inductions
Rank 4 Increases applied effect to:
-9% Bow Inductions
Rank 5 Increases applied effect to:
-10% Bow Inductions

Haemorrhaging Shot

Haemorrhaging Shot

Increases the Critical Damage of all Bow Attacks. +10% Critical Damage of all Bow Attacks You need 10 ranks earned in the whole tree.
Draw Weight 0/5

Draw Weight

Increases damage for bow skills that generate Focus. You need 5 ranks in other traits in the Bowmaster branch. Rank 1 +3% Focus Builder Skill Damage Rank 2 +6% Focus Builder Skill Damage Rank 3 +9% Focus Builder Skill Damage Rank 4 +12% Focus Builder Skill Damage Rank 5 +15% Focus Builder Skill Damage +15% Induction Bow Critical Multiplier
Deadly Precision 0/2

Deadly Precision

Critical hits give you confidence, generating Focus. You need 25 ranks in other traits in the Bowmaster branch. Rank 1 On Every Harmful Skill,
50% chance on Critical Hit:
+1 Focus Rank 2 +50% chance to apply
Swift and True 0/5

Swift and True

Increases Swift Bow's damage per rank. Max rank gives Swift Bow a chance to generate additional Focus. You need 5 ranks in other traits in the Bowmaster branch. Rank 1 +6% Swift Bow Damage Rank 2 +12% Swift Bow Damage Rank 3 +18% Swift Bow Damage Rank 4 +24% Swift Bow Damage Rank 5 +25% Chance for each arrow loosed by Swift Bow to generate an additional Focus.
10% for Huntsman Hunters

+30% Swift Bow Damage

Strong Draw

Strong Draw

With enough practice, any technique can become second nature. -1 Penetrating Shot Focus Cost You need 15 ranks earned in the whole tree.
Bow of the Righteous 0/1

Bow of the Righteous

Intent Concentration allows your bow skills to restore Power for a short time. You need 10 ranks in other traits in the Bowmaster branch. Rank 1 Intent Concentration causes your bow skills to:
Restore on hit:
+[?] Power
Duration: 15s
Rain of Arrows 0/2

Rain of Arrows

Fast30m Range
Ranged Skill
Max Targets: 10
Radius: 10m
Skill Type: Focus Spender
You need 15 ranks in other traits in the Bowmaster branch. Rains arrows down upon your enemies, allowing you to hit multiple targets. [?] Ranged Damage Cost: 404 Power Cost: 5 Focus Cooldown: 6s

Rank 1
Gain skill Rain of Arrows
+1% Rain of Arrows Critical Chance
+5% Rain of Arrows Critical Multiplier
Rank 2 +2% Rain of Arrows Critical Chance
+10% Rain of Arrows Critical Multiplier

Swift Mercy

Swift Mercy

Swift Bow gains a chance to make Merciful Shot usable regardless of your target's health. Swift bow has a chance to make Merciful Shot available. You need 20 ranks earned in the whole tree.
Mercy Kill 0/4

Mercy Kill

Your Merciful Shot is better aimed at your target's weak points, causing it to deal more damage, especially when it critically hits. You need 15 ranks in other traits in the Bowmaster branch. Rank 1 +2.5% Merciful Shot Critical Damage
+5% Merciful and Huntsman's Shot Damage
Rank 2 +5% Merciful Shot Critical Damage
+10% Merciful and Huntsman's Shot Damage
Rank 3 +7.5% Merciful Shot Critical Damage
+15% Merciful and Huntsman's Shot Damage
Rank 4 +10% Merciful Shot Critical Damage
+20% Merciful and Huntsman's Shot Damage
Bodkin Arrows 0/5

Bodkin Arrows

Further increases damage for bow skills that require an induction. You need 15 ranks in other traits in the Bowmaster branch. Rank 1 +3% Focus Builder Skill Damage Rank 2 +6% Focus Builder Skill Damage Rank 3 +9% Focus Builder Skill Damage Rank 4 +12% Focus Builder Skill Damage Rank 5 +15% Focus Builder Skill Damage

Heart Seeker

Heart Seeker

Fast40m Range
Ranged Skill
Induction: 2s
Skill Type: Focus Builder
A shot that cannot be missed, parried, evaded, or blocked. [?] Ranged Damage Cost: 672 Power Adds 5 to Focus Cooldown: 50s You need 25 ranks earned in the whole tree.
Hunter's Blood 0/4

Hunter's Blood

Blood Arrow draws upon your blood to deal more Damage at the cost of Healing. You need 20 ranks in other traits in the Bowmaster branch. Rank 1 +20% Blood Arrow Damage
-20% Blood Arrow Power Cost
-2% Blood Arrow Initial Heal
Rank 2 +40% Blood Arrow Damage
-40% Blood Arrow Power Cost
-4% Blood Arrow Initial Heal
Rank 3 +60% Blood Arrow Damage
-60% Blood Arrow Power Cost
-6% Blood Arrow Initial Heal
Rank 4 +80% Blood Arrow Damage
-80% Blood Arrow Power Cost
-8% Blood Arrow Initial Heal
Plant Feet 0/1

Plant Feet

You hold your ground even under enemy fire. You must slot at least one of these traits:
- The Bowmaster
- The Trapper
You need 20 ranks in other traits in the Bowmaster branch.
While inducting, you take -20% damage.
Storm of Arrows 0/2

Storm of Arrows

Each target critically hit with Rain of Arrows has a 50% chance to reduce the skill's cooldown. Becomes 100% at Tier 2. You need 25 ranks in other traits in the Bowmaster branch.

Requires Traits:
Rain of Arrows at Rank 2
Rank 1 On each Critical hit with Rain of Arrows,
50% chance to apply:
-1s Rain of Arrows Cooldown Rank 2 +50% Chance to apply

Burn Hot

Burn Hot

Fast You need 30 ranks in other traits in the Bowmaster branch. Drawing upon deep reserves, you let fly with great strength and precision. +30% Ranged Damage
+25% Ranged Skill Power Cost
Duration: 20s Cost: 807 Power Cooldown: 1m 30s
In For The Kill 0/2

In For The Kill

Heart Seeker leaves your target bleeding, and all of your bleeds become more potent. You need 15 ranks in other traits in the Bowmaster branch. Rank 1 Heart Seeker applies a bleed:
[?] Damage every 1.0 seconds for 10 seconds.
+5% Damage Over Time
Rank 2 +10% Damage Over Time
Long Shot 0/3

Long Shot

Extensive practice hitting distant targets improves your Long Shot. You need 25 ranks in other traits in the Bowmaster branch. Rank 1 +5% Long Shot Damage
+5% Bonus Focus Chance
Rank 2 +10% Long Shot Damage
+15% Bonus Focus Chance
Rank 3 +20% Long Shot Damage
+25% Bonus Focus Chance

Marksman

Marksman

Heart Seeker and Upshot's cooldowns are reduced by a certain amount for every Critical and Devastating hit. On Every Harmful Skill,
On Critical Hit:
-1s Upshot and Heart Seeker's Cooldown On Devastate: -2s Upshot and Heart Seeker's Cooldown You need 35 ranks earned in the whole tree.
Upshot 0/1

Upshot

Fast30m Range
Ranged Skill
Skill Type: Focus Spender
You need 30 ranks in other traits in the Bowmaster branch.
Must have selected Bowmaster line.
This attack does additional damage for each point of Focus consumed. [?] Ranged Damage Cost: 672 Power Cooldown: 20s
Strength 0/1

Strength

A strong arm improves the Damage of your Ranged Skills. You need 30 ranks in other traits in the Bowmaster branch.
Must have selected Bowmaster line.
Rank 1 +5% Ranged Damage
 

A stalwart hunter focusing on control skills to hinder foes.

Trappers are relentless pursuers of evil creatures and stalwart companions in the face of powerful foes. Trappers rely on their great knowledge of the wilds and keen combat senses to diminish and control their quarries.

Kingsfoil Knowledge

Kingsfoil Knowledge

Fast25m Range
Skill Type: Heal
Knowledge from the Rangers of the North allows you to utilize Kingsfoil to heal minor wounds, but its true power lies in its ability to enhance the healing properties of other restoratives. +[?] Morale

Cost: 807 Power
Cooldown: 7s
Pinning Shot

Pinning Shot

Fast20m Range
Ranged Skill
Skill Type: Focus Spender
A short range attack that will briefly root the target. [?] Ranged Damage

10s Root
50% break chance on damage after 1s
Target unable to make most ranged attacks.
+20% Run Speed
Duration: 15s Cost: 404 Power Cost: 2 Focus Cooldown: 12s
Deadly Decoy

Deadly Decoy

Fast
Ranged Skill
Drops an explosive decoy that draws the attention of nearby foes. When it explodes, it will damage and stun enemies. Cost: 672 Power Cooldown: 45s
show descriptions
Ranks earned: 0/35

Archer's Mark

Archer's Mark

Learn to mark your quarries, increasing the Damage they take from all sources.
This effect tiers up to three times.
On every Harmful skill,
50% chance to
+2.5% Incoming Damage Duration: 10s You need 5 ranks earned in the whole tree.
Set Trap 0/1

Set Trap

Fast
Melee Skill
Induction: 1s
Resistance: Physical
You need 0 ranks in other traits in the Trapper of Foes branch. Places a trap to root the enemy.

Trap remains for 60 seconds after being placed.
Duration: 1m [?] Common Damage
30s Root
50% break chance on damage
Cost: 269 Power Cooldown: 1m
Determination 0/5

Determination

Learn to make the most of your time in melee range, gaining a chance to restore extra Focus when using Melee skills. You need 0 ranks in other traits in the Trapper of Foes branch. Rank 1 Melee Skills have a chance to generate additional Focus for each enemy hit.
+5% Chance for Melee Skills to generate extra Focus
Rank 2 +10% Chance for Melee Skills to generate extra Focus Rank 3 +15% Chance for Melee Skills to generate extra Focus Rank 4 +20% Chance for Melee Skills to generate extra Focus Rank 5 +25% Chance for Melee Skills to generate extra Focus
Hindering Shot 0/5

Hindering Shot

Barbed Arrow temporarily slows your target.
Subsequent ranks increase the potency of the slow.
You need 0 ranks in other traits in the Trapper of Foes branch. Rank 1 Barbed Arrow slows your target:
-10% Run Speed Duration: 5s Rank 2 -15% Run Speed Rank 3 -20% Run Speed Rank 4 -25% Run Speed Rank 5 -30% Run Speed
Quick Escape 0/1

Quick Escape

Low Cut applies a root and temporarily allows you to move without losing Focus. You need 0 ranks in other traits in the Trapper of Foes branch. Rank 1 No focus loss on movement for a short duration after using Low Cut.
Low Cut now applies a 3s Root.

Hail of Arrows

Hail of Arrows

Fast30m Range
Ranged Skill
Max Targets: 10
Radius: 10m
Resistance: Physical
Skill Type: Focus Spender
Loose a hail of arrows, which tear through the armour of a large group of enemies. [?] Ranged Damage

-10% Physical Mitigation
-8% Tactical Mitigation
Duration: 25s Cost: 538 Power Cost: 3 Focus Cooldown: 15s You need 10 ranks earned in the whole tree.
Combat Traps 0/3

Combat Traps

Increases Trap damage and reduces Trap cooldowns. You need 5 ranks in other traits in the Trapper of Foes branch.

Requires Traits:
Set Trap at Rank 1
Rank 1 -3s Set Trap Cooldown
+10% Trap Damage
Rank 2 -6s Set Trap Cooldown
+20% Trap Damage
Rank 3 -9s Set Trap Cooldown
+30% Trap Damage
Elusive 0/5

Elusive

Increases Evade Chance. You need 5 ranks in other traits in the Trapper of Foes branch. Rank 1 +1% Evade Chance Rank 2 +2% Evade Chance Rank 3 +3% Evade Chance Rank 4 +4% Evade Chance Rank 5 +5% Evade Chance
Combat Focus 0/1

Combat Focus

Fast
Induction: 2s
Before combat, rapidly increase your Focus.

Focus is required to use some bow skills and is lost if you move.
You need 5 ranks in other traits in the Trapper of Foes branch. Cost: 404 Power Adds 9 to Focus Cooldown: 20s

Rank 1
Focus can be used in combat.
The Black Arrow 0/5

The Black Arrow

Bard's Arrow strikes terror in the heart of your target, reducing their Incoming Healing. You need 5 ranks in other traits in the Trapper of Foes branch. Rank 1 Bard's Arrow reduces your target's Incoming Healing: -3% Incoming Healing Modifier Duration: 10s Becomes more potent on targets below 50% Morale Duration: 1s Rank 2 +3% Incoming Healing Debuff Potency
+6% Potency for targets below 50% Morale
Rank 3 +6% Incoming Healing Debuff Potency
+12% Potency for targets below 50% Morale
Rank 4 +9% Incoming Healing Debuff Potency
+18% Potency for targets below 50% Morale
Rank 5 +12% Incoming Healing Debuff Potency
+24% Potency for targets below 50% Morale

Suppressing Stings

Suppressing Stings

Focus or Combat Focus will cause your next Focus spender to sting your target with such ferocity that they are weakened for a time. The Focus skill causes your next Focus Spender skill to apply Weakness, reducing your target's Outgoing Damage. You need 15 ranks earned in the whole tree.
Distracting Shot 0/1

Distracting Shot

Fast30m Range
Ranged Skill
Resistance: Physical
Skill Type: Focus Builder
You need 10 ranks in other traits in the Trapper of Foes branch. A shot that dazes the target. 15s Daze
100% break chance on damage after 0.5s
Cost: 807 Power Adds 1 to Focus Cooldown: 2m 40s
Blasting Arrow 0/5

Blasting Arrow

Fast15.2m Range
Ranged Skill
Max Targets: 10
Radius: 15m
Skill Type: Focus Spender
You need 10 ranks in other traits in the Trapper of Foes branch. Launch an arrow loaded with fireworks into the air, dazing enemies at close range. [?] Ranged Damage

5s Daze
100% break chance on damage after 1s
Cost: 672 Power Cost: 3 Focus Cooldown: 1m 30s

Rank 1
Gain skill Blasting Arrow Rank 2 +1 Blasting Arrow Daze Duration Rank 3 +2 Blasting Arrow Daze Duration Rank 4 +3 Blasting Arrow Daze Duration Rank 5 +4 Blasting Arrow Daze Duration
Survival Gear 0/4

Survival Gear

Increases Physical and Tactical Mitigation. You need 10 ranks in other traits in the Trapper of Foes branch. Rank 1 +1% Physical Mitigation
+1% Tactical Mitigation
Rank 2 +2% Physical Mitigation
+2% Tactical Mitigation
Rank 3 +3% Physical Mitigation
+3% Tactical Mitigation
Rank 4 +4% Physical Mitigation
+4% Tactical Mitigation

Dazing Blow

Dazing Blow

Fast4m Range
Melee Skill
Dazes the enemy with a pair of melee attacks while dual-wielding. 2 Attacks:
[?] Off-hand Damage
[?] Main-hand Damage

5s Daze
100% break chance on damage after 1s
Removes 1 tier of up to 3 different Corruption effects from the target.
+1 Bonus Focus
25% chance to apply

Cost: 672 Power
Adds 3 to Focus Cooldown: 20s You need 20 ranks earned in the whole tree.
Bountiful Purge 0/1

Bountiful Purge

Learn to purge poisons from many allies at once. You need 15 ranks in other traits in the Trapper of Foes branch. Rank 1 Purge Poison now affects your fellowship.
Strength of Earth 0/1

Strength of Earth

Fast
Tactical Skill
Channel Duration: 8s
Skill Type: Heal
You need 15 ranks in other traits in the Trapper of Foes branch. Steady yourself and shut out the world around you, reducing Incoming Damage while restoring Morale, Power and Focus. Restores [?] Power every 0.5 seconds.
Heals [?] Morale every 0.5 seconds.
On any damage:
Negate 50% damage
Channelled Skill

Cooldown: 1m 30s

Tripwire

Tripwire

Fast
Induction: 1s
Resistance: Physical
A tripwire trap can knock a monster down, creating the opportunity to use a Fellowship Manoeuvre.

Trap remains for 1 minute after being placed.
Duration: 1m 5s Stun
Starts Fellowship Manoeuvre
Cost: 672 Power Cooldown: 2m You need 25 ranks earned in the whole tree.
Rain of Thorns 0/5

Rain of Thorns

Fast30m Range
Ranged Skill
Max Targets: 10
Radius: 10m
Resistance: Physical
Skill Type: Focus Spender
You need 20 ranks in other traits in the Trapper of Foes branch. Rains thorn arrows down upon your enemies, allowing you to pin multiple targets. [?] Ranged Damage

10s Root
25% break chance on damage
Cost: 1,210 Power Cost: 6 Focus Cooldown: 2m

Rank 1
Gain skill Rain of Thorns Rank 2 +5 Rain of Thorns Root Duration Rank 3 +10 Rain of Thorns Root Duration Rank 4 +15 Rain of Thorns Root Duration Rank 5 +20 Rain of Thorns Root Duration
Steel Mechanisms 0/3

Steel Mechanisms

With steel-forged mechanisms, your enemies are knocked out of the fight more reliably. You need 20 ranks in other traits in the Trapper of Foes branch. Rank 1 +1s Grace Period for Traps, Rain of Thorns, and Blasting Arrow. Rank 2 +2s Grace Period for Traps, Rain of Thorns, and Blasting Arrow. Rank 3 +3s Grace Period for Traps, Rain of Thorns, and Blasting Arrow.

Compact Payloads

Compact Payloads

Learn to make some of your projectile attachments even smaller, saving room in your quiver. -60 Distracting Shot Cooldown You need 30 ranks earned in the whole tree.
Improved Distracting Shot 0/4

Improved Distracting Shot

Learn to make your Distracting Shot more potent and reduce its cooldown. You need 25 ranks in other traits in the Trapper of Foes branch.

Requires Traits:
Distracting Shot at Rank 1
Piercing Arrow 0/1

Piercing Arrow

Fast30m Range
Ranged Skill
Skill Type: Focus Spender
You need 25 ranks in other traits in the Trapper of Foes branch. A Piercing Arrow wounds and dismays your foe, causing subsequent ranged attacks to restore your Morale for a brief time. [?] Ranged Damage

-30% Target Run Speed
Duration: 20s [?] Damage intiially.
[?] Damage every 2.0 seconds for 10 seconds.
On hit: Target is drained of [?] Morale
Attacker gains [?] Morale
Duration: 12s Cost: 1,080 Power Cost: 2 Focus Cooldown: 1m

Explosive Arrow

Explosive Arrow

Fast30m Range
Ranged Skill
Max Targets: 10
Radius: 10m
Skill Type: Focus Spender
You need 35 ranks earned in the whole tree. Fires an explosive arrow at the targeted area.
All enemies that come in contact with the brief but intense blaze will take fire damage.
[?] Ranged Damage

-15% Tactical Mitigation
-15% Physical Mitigation
Duration: 10s
Applied on expiration:
-12.5% Tactical Mitigation
-12.5% Physical Mitigation
Duration: 20s Cost: 941 Power Cost: 3 Focus Cooldown: 1m
Horn of Oromë 0/1

Horn of Oromë

Fast60.2m Range
Tactical Skill
Max Targets: 10
Radius: 60m
Resistance: Cry
Skill Type: Heal
You need 30 ranks in other traits in the Trapper of Foes branch.
Must have selected Trapper of Foes line.
Blow a hunting horn with the fury and conviction of Oromë, inspiring allies and giving you courage when you need it most. +[?] Morale
+[?] Power
Removes up to 2 Disease, Wound, Fear, Poison effects with maximum strength of level+5 from the target.
+100% Fear Resistance
Duration: 10s Self Only +10 Ranged Attack Extension Duration: 15s Cost: 1,890 Power Adds 9 to Focus Cooldown: 2m

Rank 1
-1.5 Combat Focus Induction
-10 Combat Focus Cooldown Gain skill Horn of Oromë
Hunter of Evil 0/1

Oromë's Volley

Fast30m Range
Ranged Skill
Max Targets: 1-
Radius: 5m
Skill Type: Focus Spender
You need 30 ranks in other traits in the Trapper of Foes branch.
Must have selected Trapper of Foes line.
Looses multiple arrows at once, cleansing corruption from several targets in a small area. [?] Ranged Damage

Removes up to 1 Corruption effect from the target.
Cost: 404 Power Cost: 2 Focus Cooldown: 7s

Virtues

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Remove Selection
Charity

Charity

VirtueRank: 100
Charity has its rewards.
+30,212 Resistance
+6,670 Physical Mitigation
+893 Vitality

Passive bonus: +1,778 Maximum Morale
Fortitude

Fortitude

VirtueRank: 100
Your struggles have built in you tremendous fortitude.
+12,765 Maximum Morale
+11,086 Critical Defence
+9,051 Resistance Rating

Passive bonus: +1,778 Maximum Morale
Mercy

Mercy

VirtueRank: 100
You have learned the value of mercy.
+23,333 Evade Rating
+1,254 Fate
+893 Vitality

Passive bonus: +1,778 Maximum Morale
Compassion

Compassion

VirtueRank: 100
Your compassion is one of your greatest strengths.
+13,357 Physical Mitigation
+6,670 Tactical Mitigation
+2,163 Armour Value

Passive bonus: +1,778 Maximum Morale
Honesty

Honesty

VirtueRank: 100
Your honesty has earned you the trust of those around you and the fear of your enemies.
+13,933 Tactical Mastery Rating
+1,549 Will
+5,024 Critical Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating
Patience

Patience

VirtueRank: 100
Patience is a virtue.
+2,007 Maximum Power
+11,710 Evade Rating
+5,024 Critical Rating

Passive bonus: +1,778 Maximum Morale
Confidence

Confidence

VirtueRank: 100
Your actions have instilled in you a great sense of confidence.
+16,804 Critical Rating
+11,086 Finesse Rating
+6,993 Evade Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating
Honour

Honour

VirtueRank: 100
Your honour is without peer.
+12,765 Maximum Morale
+6,670 Tactical Mitigation
+6,651 Critical Defence

Passive bonus: +1,778 Maximum Morale
Tolerance

Tolerance

VirtueRank: 100
Your tolerance of others has taught you to shrug off much.
+13,357 Tactical Mitigation
+15,106 Resistance Rating
+4,007 Physical Mitigation

Passive bonus: +1,778 Maximum Morale
Determination

Determination

VirtueRank: 100
Your determination has won you many victories.
+3,088 Agility
+6,940 Physical Mastery Rating
+5,024 Critical Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating
Idealism

Idealism

VirtueRank: 100
Your idealism can brook no fault.
+2,508 Fate
+11,086 Incoming Healing Rating
+3,830 Maximum Morale

Passive bonus: +1,778 Maximum Morale
Valour

Valour

VirtueRank: 100
No one can ever question your valour.
+13,933 Physical Mastery Rating
+11,086 Finesse Rating
+5,024 Critical Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating
Discipline

Discipline

VirtueRank: 100
The discipline you maintain makes you stronger in the face of danger.
+30,212 Resistance Rating
+11,086 Incoming Healing Rating
+4,007 Physical Mitigation

Passive bonus: +1,778 Maximum Morale
Innocence

Innocence

VirtueRank: 100
Your innocence can be used as a shield.
+13,357 Physical Mitigation
+15,106 Resistance Rating
+4,007 Tactical Mitigation

Passive bonus: +1,778 Maximum Morale
Wisdom

Wisdom

VirtueRank: 100
You have found true wisdom.
+3,088 Will
+6,940 Tactical Mastery Rating
+6,651 Finesse Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating
Empathy

Empathy

VirtueRank: 100
You have a proven empathy for those in need.
+7,206 Armour Value
+11,086 Critical Defence
+9,051 Resistance Rating

Passive bonus: +1,778 Maximum Morale
Justice

Justice

VirtueRank: 100
You are a servant of justice.
+255 in-combat Morale Regen
+6,383 Maximum Morale
+4,007 Tactical Mitigation

Passive bonus: +1,778 Maximum Morale
Wit

Wit

VirtueRank: 100
Your well-honed wit is a true advantage.
+22,171 Finesse Rating
+8,376 Critical Rating
+4,171 Physical Mastery Rating
+4,171 Tactical Mastery Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating
Fidelity

Fidelity

VirtueRank: 100
Your fidelity has earned you the respect of those around you.
+13,357 Tactical Mitigation
+1,493 Vitality
+4,007 Physical Mitigation

Passive bonus: +1,778 Maximum Morale
Loyalty

Loyalty

VirtueRank: 100
Your loyalty shall be rewarded.
+2,978 Vitality
+3,603 Armour Value
+6,651 Incoming Healing Rating

Passive bonus: +1,778 Maximum Morale
Zeal

Zeal

VirtueRank: 100
Your zeal drives you to perfection.
+3,088 Might
+6,940 Physical Mastery Rating
+5,024 Critical Rating

Passive bonuses: +1,325 Physical Mastery Rating
+1,325 Tactical Mastery Rating

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